Store pictures added for now + mini roadmap


So due to my computer hardware being in dire need of an upgrade, taking pictures turned out more challenging than expected. I wanted to take flattering images from scenes set up in the engine, however they didn't come out right with the softwares I tried to use.

So in the end I relied once more on my good friends for help: "Print Screen" and "Paint".


About what will happen mid-january, I plan on roughly doubling the levels, and rebalance some of the earlier stages. Particularly Level 3 and 4. Level 3 Accessible Platformer is too difficult due to the number of jumps, and nothing prior forcing you to learn how to achieve a "minimum speed" required for the various levels ahead. Level 4 A Small Step In Difficulty, due to the challenge being a single ledge, one can clear the stage on a fluke.

Regarding the new levels, I have some ideas, namely a few more "tutorial" stages to teach basic concepts and setting requirements for later, but also a more gradual difficulty curve. Since level 6 at the moment, is as difficult as a potential level 30.

If people have been reluctant to test it out due to lack of previews, hope this will make the game less mysterious. And if people are curious about the plans I have for this game in the immidiate future, I hope you'll enjoy the new content when it lands.

- Vumsy

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